



Inmost has so many great qualities, but I felt like the load times were a little too much between characters. The information needed to make these connections comes so naturally, making the entire experience an organic evolution of the narrative. While making your way through this world, you’ll begin to recognize areas and understand how these three characters are connected. I think the puzzle designs themselves flowed incredibly with the narrative and worked as a means to explore every inch of the world and pad the game’s runtime just enough not to make it a cakewalk. These puzzles aren’t challenging by any means, but they can stop you in your tracks for a few minutes to figure them out. Throughout the game, there are light puzzles that require you to utilize the abilities of the character to progress the narrative.
Inmost review how to#
The child can interact with various objects, but is slow and needs to think creatively on how to get around, the man is more adventurous but can’t take damage and needs to think of ways to outsmart enemies, and the knight is a powerhouse that can clear a room of enemies without issue and has a few different means of exploration. Depending on the character you’re playing, you’ll have access to different actions. The differences between the characters make it unclear how the developers intend to bring this narrative together, but then they do it so seamlessly, almost without you even knowing.ĭuring gameplay, you’ll navigate a strange world. Players assume the role of a child, a man, and a knight, each with varying playstyles and personalities. What caught me off guard is how different each of the characters were in the beginning. Luckily, every moment of gameplay seems to provide a new piece of the puzzle, and you slowly begin to realize how this world became so bleak and haunting. With a game that takes about 5 hours to complete, the story is one of the more essential features of the adventure. Inmost doesn’t seem to want to wait for the player to introduce its three main protagonists. What’s most important about this adventure is how it immerses the player without the need for hours and hours of exposition. Developer Hidden Layer Games has released their latest puzzle platformer, Inmost, that tells a self-contained story set in a dark and mysterious world. Regardless of the genre, there’s plenty of room for developers to immerse players in a new world, no matter how long the game’s runtime. Bite-sized video game experiences can leave a significant impact on the player through a balance of gameplay and narrative set pieces.
