
I especially loved how both worlds were intertwined. Link using a pot to transform into a tiny Link using the power of his magical cap companion The key mechanic in this game is transforming between normal-sized Link and a tiny Link and it is used so perfectly.

This balance is not why I was so drawn into the game in the first place but rather small details. Some might feel it's too easy but I really enjoyed the level of puzzle & adventure in this game.īut let's be honest here. It has some light puzzles but after the puzzles, it's almost always clear where to go next. The Minish Cap has a nice balance on this. I'm not a big fan of dungeon puzzles where everything is spread out all over and it's your job as a player to try to remember overly complicated layouts and somehow mentally keep track of what doors switches could open and then go back and check them all. One of the main reasons I was hooked with the game and enjoyed it as much as I did was how straight-forward it was. The game starts a bit slow but after you get through the usual opening cutscenes and gain your first few abilities/items, the story and the game picks up real fast. The Minish Cap is one of my favorite Zelda games. But now, in 2021, I picked it up and was blown away. Back in 2004 when it came out, I skipped it because it felt like a cheap spinoff type of game, especially during the time between Wind Waker and Twilight Princess.

First one of them, The Legend of Zelda: The Minish Cap totally surprised me. That lead to me skipping a bunch of games that I'm now reliving after 15-20 years. Other games, made primarily for the handheld systems like Pokémon on the other hand were great on the system because they were clearly designed for them. Super Mario games on Game Boy were pretty bad compared to their NES/SNES counterparts and even though I do love Link's Awakening now, the original one was rough to play due to Game Boy's limitations.

#Minish cap blue blocks series#
When Game Boy and Game Boy Advance were new, I skipped many of the games that were handheld versions of the main console series because they didn't feel as great games due to hardware limitations. Mostly gameplay related mechanics and not so much story spoilers.
